Theory: Game Gems
Theory: Environmental Storytelling
Theory: Multiplayer Level Design
Theory: Left 4 Dead 2 Map Analysis
Theory
What I found out in my pursuit of becoming a game and level designer. Albeit through previous projects, from others or unrelated experiences: You'll find it here.
Post Mortem: The Lua Line
Post Mortem: The Spire
Post Mortem: CTF Eden
Post Mortem: The Corruption of Illidan
Post Mortems
Besides shedding light on my design process, you'll find an in-depth view of my past projects as well as the lessons learnt.
Tutorial: Lua in CryEngine: Scripting a Train (2/2)
Tutorial: Lua in CryEngine: Scripting a Train
Tutorial: How I got my Internship
Tutorials
Sharing information is one of the most important parts of evolving as an industry and without tutorials I'd not be where I am right now. Let me return the favour.
Other
What doesn't fit in the above categories finds its refuge here.